

These musical magicians stretched console audio chips to their limit, employing clever compositional and multi-timbral techniques to squeeze sounds from the hardware that the manufacturers had never dreamed of. Not that these restrictions were much of a barrier to clever audio programmers such as Rob Hubbard and Martin Galway.

Back in the day, however, technical limitations meant players had to content themselves with simple bleeps and bloops. And the music budgets have grown to match, with live orchestral recordings and surround sound mixing becoming the norm. It started with a few teenagers coding from their bedrooms but today, video games are a multi-billion dollar industry.
